Giantess AIGiantess AI
YOUR GIANTESS AI
Build her and play out any giantess fantasy you want, online and free.
Create Yours Free
Design her look and personalityUncensored giantess roleplay, no filtersOnline, no install needed
Giantess AIGiantess AI
YOUR GIANTESS AI
Build her and play out any giantess fantasy you want, online and free.
Create Yours FreeCreate Your Giantess AI Free
Design her look and personalityUncensored giantess roleplay, no filtersOnline, no install needed

Unity Lethal Fantasy

Lethal Fantasy
Version: Alpha 9.1 Developer: LadyEbony/LadyAlice · Patreon Updated: 2024-09-24
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LIVE EVERY FANTASY
Cast your characters, direct the scene, get the giantess content you want.
Play Free OnlinePlay Free Online
Cast your dream charactersDirect every giantess sceneAny fantasy, no limits

About this game

You are stuck in a magical village shared with a towering anime giantess, and the whole run is about staying alive while feeding her power. A gameplay-driven giantess survival piece with no sex scenes, the fantasy comes from the size dynamic itself.

Installation
1. Extract and run.
Developer Notes
Controls:

WADS to move

Mouse to look around

Esc to open the main menu/settings

E/Q/R to interact with the world. UI will pop up to display which button to press

Tab to open inventory

Previous Versions:

Alpha v8.5

Alpha v8.4

Alpha v8.3

Alpha v8.1

Alpha v7.1

Alpha v6.2

Alpha v5.1

Alpha v4.2 Bugfix

Alpha v4.1

Alpha v4

Alpha v3

Changelog

Latest
Alpha v9.1 Increased max size to 20,000m Adjusted growth formula, heavily decreasing the amount of time to reach max size Added skirt physics Added new foot massage interaction Added two new blessings Added new turning, walking, stomp player, and stomp house animations Added fingernail polish Smoothed gts face turning Angry stomp and angry jump behaviours now cause her to jump in place if the player is too close End game has a new behaviour if you run behind her as she's turning too many times. Try not to ruin her fun Increased rotation speed for end game stomp behaviour End game size now scales turn speed (it already scaled animation/movement speed, it just didn't scale turn speed) Changed footstep and building smoke Adjusted revive animation to have a higher player drop off zone for smaller sizes All levels have unique starting tiles and slightly differing village generations Updated all environment visuals and added optional difficulty mechanics Added new village tiles Added flags to castle walls Added a lot more food types Updated shrine's completion animation and it now triggers deposit effects Cauldrons now have charges that can be replenished by feeding it food Added collapse enchantment, which gives you 3 options to choose from Added untargetable state which the sweat, misama, turrets, and repear's wager now respect Foot brace replaces stun with knockback Added 8 new enchantments Nerfed Second Wind from +25/50% to +20/40% Changed Fortune's effect to flat food value increase Changed Panicstep's effect to sprint movement speed increase Changed Rapid Profit to Escalating Profit with new effect Changed Streakkeeper's effect Changed Gemwright's Curse positive effect Slightly nerfed warp crystal cooldown Increased warp crystal weight Added some UI sounds to pause menu Added shaking effects to loading screen Added shaking alert UI to size/nourishment bars Added text speed and auto advance settings Added collider to hands (except for the fact that the test build doesn't allow her to move) Fixed shrink house failsafe being removed in specific situations Fixed shrink house doors not rendering blue/red properly Adjusted the slide zone pushback to prevent some sticking Fixed grab ledge animation breaking after reviving Fixed fog quality setting not setting on startup Fixed lobby gts interaction failing when her interaction box overlaps with map geometry Alpha v8.5 Fixed major item bug if player ever goes out of bounds Fixed pokkuri left shoe from not disabling its map collider during movement Items gain precise colliders when grabbed Changed Brittleheart enchantment "Shield set to 0.5" to "Reduced shields by 75%" Rebalanced player shockwave to scale much less at high scales Added customizable player shockwave graph Fixed bug where gts would not recognize a shrink house being complete if it was completed before she decided to walk to the house Shrink houses now have a magic ceiling Redid foot colliders to have more accurate moving and stepping colliders for buildings Redid end game and walking foot placement to be more stricter to prevent legs crossing Cleaned terraforming coloring to smooth better at high scales Terraforming is halved for small steps Bastion anomaly now affects ground terraforming Reduced building destruction ranges Fixed instances where end game minigame bugs out Fixed memory orb staying in your hand when grabbed Fixed camera for level select footwear Fixed foot colliders not being active at round start Fixed toenails not rendering in night level Fixed bar counter z fighting Fixed wind blowing at level start Alpha v8.3 Added 9 new magical anomalies Nerfed crystal modifier from +50-150% to +40-100% Added difficulty (cheat mode moved to here) Added UI scale and growth bar display to settings Blessing items can only trigger once per food item Blessing potions increase their effects Blessing artifacts increase their charge The village cross behaviour is now a random behaviour that has a chance to trigger when at 810m+ Added a few giantess behaviour sliders Giantess now spawns outside the map if can't fit Fixed giantess outline rendering when too near the camera (particullary when she's really big) Fixed size resetting to min scale on respawn Fixed instance of multiple houses spawning on each other Fixed gts shockwave distance calculations for player. Player is now getting launched Alpha v8.2 Added new animation to idle behaviour. If she idles near a crucible, she'll crouch in front of it instead Added new animation to shrink house behaviour. She has a chance to crouch down. Her standing animation adjusted so her face is more visible. General improvements to giantess placement next to the house and slight animation improvements when she stomps Added idle dialogue Added random foot targeting for Jump Attack. Increased shockwave damage and range Removed size cap for giantess when reviving Added high heel sounds Adjusted crucible and shrine dialogue Added teaser for next giantesses Added crouch Added new models to Energy Bank and Fireball Added new flashlight upgrade, shrink house spotlight Added craftable crystals to anvil Adjusted anvil crafting UI Added item descriptions to potions Improved shrine clarity Adjusted shrink house tornado to be easier to control Reorganized settings Added audio settings Added enchantment glossary Added interact highlight setting Level seeds can now accept letters (still converted to a number, but word seeds are easier to remember) Fixed missing dialogue for Jump Attack Fixed animation bugs with crawling animation Fixed lobby not having as many trees as it should Fixed key binding not working Another potential bugfix to items disappearing and appearing in inventories Fixed buildings not giving growth after first destruction Fixed camera animation issues with interactions and hand revive Redid two story building stairs to be nicer to walk up/down Fixed artifacts not properly destroyed when eaten by a crucible Nerfed Mending shield damage heal from 0.5/1.0 to 0.4/0.8 Nerfed Goddess' Satchel weight reduction from -25/50% to -20/40% Nerfed Panicstep movement from +20/40% to +15/30% Buffed Brittleheart stamina recovery from +100/200% to +150/300% and stamina delay from -40/80% to -45/90% Buffed Streakkeeper food value bonus from +8% to +10% Added visual for Rapid Profit when it activates Alpha v8.1 Added level modifier/blessing randomizer Speed up cauldron and added discard input for enchantments Added front hair bangs physics Adjusted back hair physics Added ribbon physics for tall high heels Improved sound and sequence for orb eat animation Fixed gts with the same min/max size not having her growth disabled on player revive Fixed "Unlock Everything" cheat code breaking save files Fixed crucible not having a terrain deformation blocker Dialogue setting is not active in the lobby Fixed hands rotating for the sit animation when any high heels were equipped Fixed floating akipo when sitting down (especially with any high heels) Fixed heartbeat being heard from far away Fixed typos in English localization (I'm a native English speaker btw) Alpha v8.0 Added foot brace mechanic Added new enchantment system, as well as 30 new enchantments Added cauldrons to craft and upgrade enchantments Added new artifact upgrade system, as well as two new artifacts Added anvils to craft and upgrade artifacts Added blessings, unlockable from affection Changed the gameplay objective to just feed the giantess Added new model to crucible Added new animation for eating crucible magical orb Added shrines as a new method to feed the giantess Added growth spurt when the objective is completed. It also forces a minimum size to 720m if able Updated end game to be more engaging for sizes less than 720m Updated end game for blue crystals to heal shield instead Updated end game to slightly increase gts speed as difficulty increases Added new intro Added a random chance for fanart Changed environments to be unlocked through achievements, environment unlocks were reset Giantess DOT damage now applies shield damage Shield damage increased in general Added volumetric sky clouds Added atmospheric coloring to gts Updated village generation Added magic buildings Added wide 2-story buildings Added new village tiles Added new potions to the item spawn pool Changed shrink house's books into an wind tornado Fixed a variation of the shrink house being too rare Added some blue particles to nudge players that the boxes are climbable at ledge Added 0-9 keybinds for inventory slots Possibly added input detection for mouse 4+ Added input to swap items in between inventory and bag Added dungeon seed input for levels Added two new interactions and affection levels Added new high heel geta shoe and high heel shoe Added stomach environment Added toenail color option Added new death sounds for gore Added new dialogue expressions and facial expressions Updated facial expressions Redid much of Akipo's dialogue and added a lot more dialogue Improved destruction performance Added new trap texture Possible fix to players moving weirdly on downward slopes Damage modifiers (such as immunity) now work with all damage and kill events Possible fix for a rare bug that caused items to break/disappear/reappear Fixed camera turning when selecting a dialogue prompts Added render clouds setting Fixed render grass setting Added version checker setting Added bug report instruction window Alpha v7.1 Added additional title choice to headpat dialogue Added a few more trees Added a few tree populated tiles (uncommon) Added new gts sprites Added scoring indicators Final minigame: Gts moves 80% slower Gts moves faster overtime if the player continuously stays below her Dialogue triggers every 60s instead of only when the player walks past her Fixed foot decal texturing to be full resolution Lowered castle wall colliders on top Fixed crystals spawning outside of map Crystals now spawn psuedo-randomly Fixed shrink houses appearing in lobby Skirt will clip less when the gts is crouching Feet during growing animation animates better Potentially fixed weird fps cap issue Fixed localization not working on customization screen Alpha v7.0 Added affection level system Added hand revive (affection 2) Added head pat interaction (affection 3) Added maiden charm after head pat interaction Added a true night-only level Added outfit tab (to remove sleeves) Added one new tree Added sounds for uwabaki (school shoes) Added hand crawl sounds Added full save reset button in settings Fixed foot animation for gts attacking house Better map visibility on top of castle walls and other high positions Ghetto fix for fake tanukis Fix for unlock-everything cheat code Alpha v6.2 Additions: Little art on the pause menu Fixes: Seams in between tiles should be a lot less noticeable Fixed Tanuki value multiplier not being x2-3 to x2-4 Fixed turrets spawning in the ground Shrink houses cannot be entered if the gts is still in the attack house state Fixed certain house's restoration mesh from being flipped Fixed bug with tanukis looking like tanukis but not acting like one Changes: The castle walls no longer have sky high barriers. Only out of bounds is blocked off (in a ghetto way currently). This should allow you to throw the warp crystal across walls now. The light orb with the Artifact Booster magical anomaly changed from unlimited charge to scanning interactables through walls Alpha v6.1 Additions: Added anti-aliasing setting Changes: Increased tanuki spawn rate Gts has more consistent movement speed for all sizes Changes to 880m+ gts (without Abandonment Issues anomaly): No longer has player tracking Animates slower Should be more forgiving Fixes: Fixed dawn having too many turrets Items now destroy when exiting the map Fixed gts always shrinking below 500m Statue confetti moves faster for bigger gts Fixed large gts sometimes not attacking the player when angry Alpha v6.0 Huge performance update Added giantess settings screen Added footwear select screen Added foot decal setting (off/dirt/blood) on player revival Added new large level variant, Dawn (it's Dusk but bright) Added tonemapper toggle Added new footstep sounds Adjusted footstep audio filters and effects Adjusted screen shake from footsteps Changes to player movement to remove some weirdness Improved audio latency (audio should be a lot more in sync) Terrain deformation/restoration a lot smoother Light spawns are reduced, lighting increased to compensate Improvement to terrain stairs so the player won't get caught Adjusted Tanuki enemy to be more clear Tanuki items are worth x2-4 magic energy Shrink houses provide 8 seconds of 98% damage reduction after completion Fixed statue attack not attacking the gts during large mode idle Removed features: Terrain tessellation was disabled for just not working. I'll be switching to a new terrain renderer next update Some destruction effects were removed in the progress in implementing the new optimized destruction system Alpha v5.1 Gts can walk outside the map without any issues Gts now has an outline Added subtle toe animation Animation improvements to how the gts moves her feet when turning Animation improvements to the lobby gts Gts' growth and growth counter is now exponential (to a limit) Gts growth will carry over to the next size Gts grows faster and orbs give more growth Gts now has a size limit of 4000m. Certain environments set a stricter size limit to prevent clipping Completing a level now has a new minigame. Last as long as you can before you meet your fate. Or you could also accept your fate immediately too. The gts pov has been temporary removed due to time constraints Gts will have a new set of idle and walking behaviours when she surpasses 810m. She will stay idle outside the village to avoid her foot being in the player's path. She will now walk through the entire village when she feels like walking Added a few new magical anomalies Certain magical anomalies now have tiers that increase their numbers. Higher tiers can be unlocked by beating any level with the highest tier you have available, up to tier 5 Add setting option to disable the dialogue Add God mode cheat mode, see game folder for text file New shield damage mechanics House's respawn check now only respects the gts' feet, making houses respawn much more easily at extreme sizes Houses respawn faster as the gts gets bigger Turrets never stop spawning Nighttime is brighter. All dark environments are more bright Outdoor/village traps now trigger on items. They should also reposition themselves better on terraformed terrain Being mid jump will reduce damage taken from stomps and reduce the chance of items being forcefully dropped Shield enchantment upgrade greatly decreases the chance of items being forcefully dropped Gts' recoil from an attack behaviour will always be followed by her attack player behaviour (bug fix) Gts will properly finish her dialogue before switching to a new behaviour (bug fix) Some fixes to the gts rig and the animations associated with it Gts should pick footstep landing locations that overlap with her other foot less often Fixed bug where the shrink house failsafe wouldn't properly reset key progress Fixed bug where two houses could spawn on top of each other under very rare conditions Alpha v4.2 Bug fixes Alpha v4.1 Bug fixes Added unstuck button Added unlock-everything cheat code (Konami code) Alpha v4.0 Added a revive system Added gts dialogue to lobby and gameplay Added more/better facial animations Redid shrink house Redid the look and functionality of food drop off zones Food drop off zones emit a beam of light periodically Added an option in the settings to potentially improve performance, high quality terrains. Disabling this may degrade the look of the terrain a bit, but it should improve performance somewhat Reworked some of the modifiers Improved the brightness of nighttime by a bit (though it's still probably dark, especially with the tabi or socks environment) Increased gts growth rate Decreased gts idle time Reduced respawn time for buildings Reduced spawn rate for crystals Artifacts (equipment items) can no longer can be forcefully dropped All food items, including from bag, can be forcefully dropped Redid the gts footsteps to be more performate Redid the gts behaviours and animations to be less buggy and have better procedural animation Fixed gts face not responding to the direction of the sun (I literally coded it last update, I literally just forgot to add the script) Fixed pointy knees of the gts rig Fixed some instances of players unintentionally sliding on steep surfaces (usually the gts footsteps) Fixed most instances of a player being sent flying if a door ended its animation onto of the player And probably a few other things but I could not remember

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