Latest
Alpha v9.1
Increased max size to 20,000m
Adjusted growth formula, heavily decreasing the amount of time to reach max size
Added skirt physics
Added new foot massage interaction
Added two new blessings
Added new turning, walking, stomp player, and stomp house animations
Added fingernail polish
Smoothed gts face turning
Angry stomp and angry jump behaviours now cause her to jump in place if the player is too close
End game has a new behaviour if you run behind her as she's turning too many times. Try not to ruin her fun
Increased rotation speed for end game stomp behaviour
End game size now scales turn speed (it already scaled animation/movement speed, it just didn't scale turn speed)
Changed footstep and building smoke
Adjusted revive animation to have a higher player drop off zone for smaller sizes
All levels have unique starting tiles and slightly differing village generations
Updated all environment visuals and added optional difficulty mechanics
Added new village tiles
Added flags to castle walls
Added a lot more food types
Updated shrine's completion animation and it now triggers deposit effects
Cauldrons now have charges that can be replenished by feeding it food
Added collapse enchantment, which gives you 3 options to choose from
Added untargetable state which the sweat, misama, turrets, and repear's wager now respect
Foot brace replaces stun with knockback
Added 8 new enchantments
Nerfed Second Wind from +25/50% to +20/40%
Changed Fortune's effect to flat food value increase
Changed Panicstep's effect to sprint movement speed increase
Changed Rapid Profit to Escalating Profit with new effect
Changed Streakkeeper's effect
Changed Gemwright's Curse positive effect
Slightly nerfed warp crystal cooldown
Increased warp crystal weight
Added some UI sounds to pause menu
Added shaking effects to loading screen
Added shaking alert UI to size/nourishment bars
Added text speed and auto advance settings
Added collider to hands (except for the fact that the test build doesn't allow her to move)
Fixed shrink house failsafe being removed in specific situations
Fixed shrink house doors not rendering blue/red properly
Adjusted the slide zone pushback to prevent some sticking
Fixed grab ledge animation breaking after reviving
Fixed fog quality setting not setting on startup
Fixed lobby gts interaction failing when her interaction box overlaps with map geometry
Alpha v8.5
Fixed major item bug if player ever goes out of bounds
Fixed pokkuri left shoe from not disabling its map collider during movement
Items gain precise colliders when grabbed
Changed Brittleheart enchantment "Shield set to 0.5" to "Reduced shields by 75%"
Rebalanced player shockwave to scale much less at high scales
Added customizable player shockwave graph
Fixed bug where gts would not recognize a shrink house being complete if it was completed before she decided to walk to the house
Shrink houses now have a magic ceiling
Redid foot colliders to have more accurate moving and stepping colliders for buildings
Redid end game and walking foot placement to be more stricter to prevent legs crossing
Cleaned terraforming coloring to smooth better at high scales
Terraforming is halved for small steps
Bastion anomaly now affects ground terraforming
Reduced building destruction ranges
Fixed instances where end game minigame bugs out
Fixed memory orb staying in your hand when grabbed
Fixed camera for level select footwear
Fixed foot colliders not being active at round start
Fixed toenails not rendering in night level
Fixed bar counter z fighting
Fixed wind blowing at level start
Alpha v8.3
Added 9 new magical anomalies
Nerfed crystal modifier from +50-150% to +40-100%
Added difficulty (cheat mode moved to here)
Added UI scale and growth bar display to settings
Blessing items can only trigger once per food item
Blessing potions increase their effects
Blessing artifacts increase their charge
The village cross behaviour is now a random behaviour that has a chance to trigger when at 810m+
Added a few giantess behaviour sliders
Giantess now spawns outside the map if can't fit
Fixed giantess outline rendering when too near the camera (particullary when she's really big)
Fixed size resetting to min scale on respawn
Fixed instance of multiple houses spawning on each other
Fixed gts shockwave distance calculations for player. Player is now getting launched
Alpha v8.2
Added new animation to idle behaviour. If she idles near a crucible, she'll crouch in front of it instead
Added new animation to shrink house behaviour. She has a chance to crouch down. Her standing animation adjusted so her face is more visible. General improvements to giantess placement next to the house and slight animation improvements when she stomps
Added idle dialogue
Added random foot targeting for Jump Attack. Increased shockwave damage and range
Removed size cap for giantess when reviving
Added high heel sounds
Adjusted crucible and shrine dialogue
Added teaser for next giantesses
Added crouch
Added new models to Energy Bank and Fireball
Added new flashlight upgrade, shrink house spotlight
Added craftable crystals to anvil
Adjusted anvil crafting UI
Added item descriptions to potions
Improved shrine clarity
Adjusted shrink house tornado to be easier to control
Reorganized settings
Added audio settings
Added enchantment glossary
Added interact highlight setting
Level seeds can now accept letters (still converted to a number, but word seeds are easier to remember)
Fixed missing dialogue for Jump Attack
Fixed animation bugs with crawling animation
Fixed lobby not having as many trees as it should
Fixed key binding not working
Another potential bugfix to items disappearing and appearing in inventories
Fixed buildings not giving growth after first destruction
Fixed camera animation issues with interactions and hand revive
Redid two story building stairs to be nicer to walk up/down
Fixed artifacts not properly destroyed when eaten by a crucible
Nerfed Mending shield damage heal from 0.5/1.0 to 0.4/0.8
Nerfed Goddess' Satchel weight reduction from -25/50% to -20/40%
Nerfed Panicstep movement from +20/40% to +15/30%
Buffed Brittleheart stamina recovery from +100/200% to +150/300% and stamina delay from -40/80% to -45/90%
Buffed Streakkeeper food value bonus from +8% to +10%
Added visual for Rapid Profit when it activates
Alpha v8.1
Added level modifier/blessing randomizer
Speed up cauldron and added discard input for enchantments
Added front hair bangs physics
Adjusted back hair physics
Added ribbon physics for tall high heels
Improved sound and sequence for orb eat animation
Fixed gts with the same min/max size not having her growth disabled on player revive
Fixed "Unlock Everything" cheat code breaking save files
Fixed crucible not having a terrain deformation blocker
Dialogue setting is not active in the lobby
Fixed hands rotating for the sit animation when any high heels were equipped
Fixed floating akipo when sitting down (especially with any high heels)
Fixed heartbeat being heard from far away
Fixed typos in English localization (I'm a native English speaker btw)
Alpha v8.0
Added foot brace mechanic
Added new enchantment system, as well as 30 new enchantments
Added cauldrons to craft and upgrade enchantments
Added new artifact upgrade system, as well as two new artifacts
Added anvils to craft and upgrade artifacts
Added blessings, unlockable from affection
Changed the gameplay objective to just feed the giantess
Added new model to crucible
Added new animation for eating crucible magical orb
Added shrines as a new method to feed the giantess
Added growth spurt when the objective is completed. It also forces a minimum size to 720m if able
Updated end game to be more engaging for sizes less than 720m
Updated end game for blue crystals to heal shield instead
Updated end game to slightly increase gts speed as difficulty increases
Added new intro
Added a random chance for fanart
Changed environments to be unlocked through achievements, environment unlocks were reset
Giantess DOT damage now applies shield damage
Shield damage increased in general
Added volumetric sky clouds
Added atmospheric coloring to gts
Updated village generation
Added magic buildings
Added wide 2-story buildings
Added new village tiles
Added new potions to the item spawn pool
Changed shrink house's books into an wind tornado
Fixed a variation of the shrink house being too rare
Added some blue particles to nudge players that the boxes are climbable at ledge
Added 0-9 keybinds for inventory slots
Possibly added input detection for mouse 4+
Added input to swap items in between inventory and bag
Added dungeon seed input for levels
Added two new interactions and affection levels
Added new high heel geta shoe and high heel shoe
Added stomach environment
Added toenail color option
Added new death sounds for gore
Added new dialogue expressions and facial expressions
Updated facial expressions
Redid much of Akipo's dialogue and added a lot more dialogue
Improved destruction performance
Added new trap texture
Possible fix to players moving weirdly on downward slopes
Damage modifiers (such as immunity) now work with all damage and kill events
Possible fix for a rare bug that caused items to break/disappear/reappear
Fixed camera turning when selecting a dialogue prompts
Added render clouds setting
Fixed render grass setting
Added version checker setting
Added bug report instruction window
Alpha v7.1
Added additional title choice to headpat dialogue
Added a few more trees
Added a few tree populated tiles (uncommon)
Added new gts sprites
Added scoring indicators
Final minigame:
Gts moves 80% slower
Gts moves faster overtime if the player continuously stays below her
Dialogue triggers every 60s instead of only when the player walks past her
Fixed foot decal texturing to be full resolution
Lowered castle wall colliders on top
Fixed crystals spawning outside of map
Crystals now spawn psuedo-randomly
Fixed shrink houses appearing in lobby
Skirt will clip less when the gts is crouching
Feet during growing animation animates better
Potentially fixed weird fps cap issue
Fixed localization not working on customization screen
Alpha v7.0
Added affection level system
Added hand revive (affection 2)
Added head pat interaction (affection 3)
Added maiden charm after head pat interaction
Added a true night-only level
Added outfit tab (to remove sleeves)
Added one new tree
Added sounds for uwabaki (school shoes)
Added hand crawl sounds
Added full save reset button in settings
Fixed foot animation for gts attacking house
Better map visibility on top of castle walls and other high positions
Ghetto fix for fake tanukis
Fix for unlock-everything cheat code
Alpha v6.2
Additions:
Little art on the pause menu
Fixes:
Seams in between tiles should be a lot less noticeable
Fixed Tanuki value multiplier not being x2-3 to x2-4
Fixed turrets spawning in the ground
Shrink houses cannot be entered if the gts is still in the attack house state
Fixed certain house's restoration mesh from being flipped
Fixed bug with tanukis looking like tanukis but not acting like one
Changes:
The castle walls no longer have sky high barriers. Only out of bounds is blocked off (in a ghetto way currently). This should allow you to throw the warp crystal across walls now.
The light orb with the Artifact Booster magical anomaly changed from unlimited charge to scanning interactables through walls
Alpha v6.1
Additions:
Added anti-aliasing setting
Changes:
Increased tanuki spawn rate
Gts has more consistent movement speed for all sizes
Changes to 880m+ gts (without Abandonment Issues anomaly):
No longer has player tracking
Animates slower
Should be more forgiving
Fixes:
Fixed dawn having too many turrets
Items now destroy when exiting the map
Fixed gts always shrinking below 500m
Statue confetti moves faster for bigger gts
Fixed large gts sometimes not attacking the player when angry
Alpha v6.0
Huge performance update
Added giantess settings screen
Added footwear select screen
Added foot decal setting (off/dirt/blood) on player revival
Added new large level variant, Dawn (it's Dusk but bright)
Added tonemapper toggle
Added new footstep sounds
Adjusted footstep audio filters and effects
Adjusted screen shake from footsteps
Changes to player movement to remove some weirdness
Improved audio latency (audio should be a lot more in sync)
Terrain deformation/restoration a lot smoother
Light spawns are reduced, lighting increased to compensate
Improvement to terrain stairs so the player won't get caught
Adjusted Tanuki enemy to be more clear
Tanuki items are worth x2-4 magic energy
Shrink houses provide 8 seconds of 98% damage reduction after completion
Fixed statue attack not attacking the gts during large mode idle
Removed features:
Terrain tessellation was disabled for just not working. I'll be switching to a new terrain renderer next update
Some destruction effects were removed in the progress in implementing the new optimized destruction system
Alpha v5.1
Gts can walk outside the map without any issues
Gts now has an outline
Added subtle toe animation
Animation improvements to how the gts moves her feet when turning
Animation improvements to the lobby gts
Gts' growth and growth counter is now exponential (to a limit)
Gts growth will carry over to the next size
Gts grows faster and orbs give more growth
Gts now has a size limit of 4000m. Certain environments set a stricter size limit to prevent clipping
Completing a level now has a new minigame. Last as long as you can before you meet your fate. Or you could also accept your fate immediately too. The gts pov has been temporary removed due to time constraints
Gts will have a new set of idle and walking behaviours when she surpasses 810m. She will stay idle outside the village to avoid her foot being in the player's path. She will now walk through the entire village when she feels like walking
Added a few new magical anomalies
Certain magical anomalies now have tiers that increase their numbers. Higher tiers can be unlocked by beating any level with the highest tier you have available, up to tier 5
Add setting option to disable the dialogue
Add God mode cheat mode, see game folder for text file
New shield damage mechanics
House's respawn check now only respects the gts' feet, making houses respawn much more easily at extreme sizes
Houses respawn faster as the gts gets bigger
Turrets never stop spawning
Nighttime is brighter. All dark environments are more bright
Outdoor/village traps now trigger on items. They should also reposition themselves better on terraformed terrain
Being mid jump will reduce damage taken from stomps and reduce the chance of items being forcefully dropped
Shield enchantment upgrade greatly decreases the chance of items being forcefully dropped
Gts' recoil from an attack behaviour will always be followed by her attack player behaviour (bug fix)
Gts will properly finish her dialogue before switching to a new behaviour (bug fix)
Some fixes to the gts rig and the animations associated with it
Gts should pick footstep landing locations that overlap with her other foot less often
Fixed bug where the shrink house failsafe wouldn't properly reset key progress
Fixed bug where two houses could spawn on top of each other under very rare conditions
Alpha v4.2
Bug fixes
Alpha v4.1
Bug fixes
Added unstuck button
Added unlock-everything cheat code (Konami code)
Alpha v4.0
Added a revive system
Added gts dialogue to lobby and gameplay
Added more/better facial animations
Redid shrink house
Redid the look and functionality of food drop off zones
Food drop off zones emit a beam of light periodically
Added an option in the settings to potentially improve performance, high quality terrains. Disabling this may degrade the look of the terrain a bit, but it should improve performance somewhat
Reworked some of the modifiers
Improved the brightness of nighttime by a bit (though it's still probably dark, especially with the tabi or socks environment)
Increased gts growth rate
Decreased gts idle time
Reduced respawn time for buildings
Reduced spawn rate for crystals
Artifacts (equipment items) can no longer can be forcefully dropped
All food items, including from bag, can be forcefully dropped
Redid the gts footsteps to be more performate
Redid the gts behaviours and animations to be less buggy and have better procedural animation
Fixed gts face not responding to the direction of the sun (I literally coded it last update, I literally just forgot to add the script)
Fixed pointy knees of the gts rig
Fixed some instances of players unintentionally sliding on steep surfaces (usually the gts footsteps)
Fixed most instances of a player being sent flying if a door ended its animation onto of the player
And probably a few other things but I could not remember